ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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#include <libvux.h>
Go to the source code of this file.
Variables | |
float | vu_projection |
int | vu_projection_type |
unsigned short | vu_offset_x |
unsigned short | vu_offset_y |
VU_FCVECTOR | vu_light_ambient |
float | vu_fog_near |
float | vu_fog_far |
float | vu_near_plane_w |
float | vu_near_plane_h |
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extern |
Definition at line 57 of file vux.c.
Referenced by VuSetAmbientLight(), and VuxLightNormal().
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Definition at line 61 of file vux.c.
Referenced by VuSetProjectionNearPlaneWH(), VuxPers(), VuxPers3(), and VuxPersClip3().
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Definition at line 60 of file vux.c.
Referenced by VuSetProjectionNearPlaneWH(), VuxPers(), VuxPers3(), and VuxPersClip3().
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Definition at line 55 of file vux.c.
Referenced by VuSetGeometryXYOffset(), VuxPers(), VuxPers3(), and VuxPersClip3().
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Definition at line 56 of file vux.c.
Referenced by VuSetGeometryXYOffset(), VuxPers(), VuxPers3(), and VuxPersClip3().
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Definition at line 53 of file vux.c.
Referenced by VuSetProjection(), VuxPers(), VuxPers3(), and VuxPersClip3().
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Definition at line 54 of file vux.c.
Referenced by VuSetProjection(), VuSetProjectionMatrix(), VuSetProjectionType(), VuxPers(), VuxPers3(), VuxPersClip3(), and VuxUpdateLocalScreenMatrix().