ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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#include <draw_types.h>
Data Fields | |
u64 | rgbaq |
struct { | |
u8 r | |
u8 g | |
u8 b | |
u8 a | |
float q | |
}; | |
Definition at line 39 of file draw_types.h.
struct { ... } |
u8 color_t::a |
Definition at line 45 of file draw_types.h.
Referenced by draw_convert_rgbaq(), draw_convert_rgbq(), render(), render_teapot(), and run_demo().
u8 color_t::b |
Definition at line 44 of file draw_types.h.
Referenced by draw_convert_rgbaq(), draw_convert_rgbq(), render(), and run_demo().
u8 color_t::g |
Definition at line 43 of file draw_types.h.
Referenced by draw_convert_rgbaq(), draw_convert_rgbq(), render(), and run_demo().
float color_t::q |
Definition at line 46 of file draw_types.h.
Referenced by draw_convert_rgbaq(), draw_convert_rgbq(), render(), and run_demo().
u8 color_t::r |
Definition at line 42 of file draw_types.h.
Referenced by draw_convert_rgbaq(), draw_convert_rgbq(), render(), and run_demo().
u64 color_t::rgbaq |
Definition at line 40 of file draw_types.h.
Referenced by draw_arc_filled(), draw_arc_outline(), draw_clear(), draw_line(), draw_point(), draw_prim_start(), draw_rect_filled(), draw_rect_filled_strips(), draw_rect_outline(), draw_rect_textured(), draw_rect_textured_strips(), draw_triangle_filled(), draw_triangle_outline(), render(), and render_teapot().