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ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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#include <draw_buffers.h>
Collaboration diagram for texbuffer_t:Data Fields | |
| unsigned int | address |
| unsigned int | width |
| unsigned int | psm |
| texinfo_t | info |
Definition at line 56 of file draw_buffers.h.
| unsigned int texbuffer_t::address |
Definition at line 57 of file draw_buffers.h.
Referenced by draw_texturebuffer(), init_gs(), load_texture(), packet2_utils_gs_add_texbuff_clut(), run_demo(), and send_texture().
| texinfo_t texbuffer_t::info |
Definition at line 60 of file draw_buffers.h.
Referenced by draw_texturebuffer(), packet2_utils_gs_add_texbuff_clut(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
| unsigned int texbuffer_t::psm |
Definition at line 59 of file draw_buffers.h.
Referenced by draw_texturebuffer(), init_gs(), packet2_utils_gs_add_texbuff_clut(), and run_demo().
| unsigned int texbuffer_t::width |
Definition at line 58 of file draw_buffers.h.
Referenced by draw_texturebuffer(), init_gs(), load_texture(), packet2_utils_gs_add_texbuff_clut(), run_demo(), and send_texture().