ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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#include <tamtypes.h>
Go to the source code of this file.
Macros | |
#define | SCAN_MASK_NORMAL 0 |
#define | SCAN_MASK_ODD 2 |
#define | SCAN_MASK_EVEN 3 |
#define | COLOR_CLAMP_MASK 0 |
#define | COLOR_CLAMP_ENABLE 1 |
Functions | |
qword_t * | draw_scan_masking (qword_t *q, int mask) |
qword_t * | draw_color_clamping (qword_t *q, int enable) |
Draw library masking functions
Definition in file draw_masking.h.
#define COLOR_CLAMP_ENABLE 1 |
Definition at line 18 of file draw_masking.h.
#define COLOR_CLAMP_MASK 0 |
Color Clamping
Definition at line 17 of file draw_masking.h.
#define SCAN_MASK_EVEN 3 |
Definition at line 14 of file draw_masking.h.
#define SCAN_MASK_NORMAL 0 |
Scan masking
Definition at line 12 of file draw_masking.h.
#define SCAN_MASK_ODD 2 |
Definition at line 13 of file draw_masking.h.
Color Masking/Clamping
Definition at line 163 of file draw_environment.c.
References GIF_FLG_PACKED, GIF_REG_AD, GIF_SET_TAG, GS_REG_COLCLAMP, GS_SET_COLCLAMP, and PACK_GIFTAG.
Scanline Masking (framebuffer)
Definition at line 150 of file draw_environment.c.
References GIF_FLG_PACKED, GIF_REG_AD, GIF_SET_TAG, GS_REG_SCANMSK, GS_SET_SCANMSK, and PACK_GIFTAG.