ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
gs_gp.h
Go to the documentation of this file.
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#ifndef __GS_GP_H__
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#define __GS_GP_H__
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#include <
tamtypes.h
>
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// General Purpose Registers
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#define GS_REG_PRIM 0x00
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#define GS_REG_RGBAQ 0x01
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#define GS_REG_ST 0x02
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#define GS_REG_UV 0x03
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#define GS_REG_XYZF2 0x04
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#define GS_REG_XYZ2 0x05
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#define GS_REG_TEX0 0x06
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#define GS_REG_TEX0_1 0x06
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#define GS_REG_TEX0_2 0x07
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#define GS_REG_CLAMP 0x08
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#define GS_REG_CLAMP_1 0x08
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#define GS_REG_CLAMP_2 0x09
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#define GS_REG_FOG 0x0A
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#define GS_REG_XYZF3 0x0C
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#define GS_REG_XYZ3 0x0D
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#define GS_REG_TEX1 0x14
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#define GS_REG_TEX1_1 0x14
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#define GS_REG_TEX1_2 0x15
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#define GS_REG_TEX2 0x16
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#define GS_REG_TEX2_1 0x16
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#define GS_REG_TEX2_2 0x17
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#define GS_REG_XYOFFSET 0x18
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#define GS_REG_XYOFFSET_1 0x18
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#define GS_REG_XYOFFSET_2 0x19
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#define GS_REG_PRMODECONT 0x1A
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#define GS_REG_PRMODE 0x1B
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#define GS_REG_TEXCLUT 0x1C
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#define GS_REG_SCANMSK 0x22
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#define GS_REG_MIPTBP1 0x34
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#define GS_REG_MIPTBP1_1 0x34
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#define GS_REG_MIPTBP1_2 0x35
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#define GS_REG_MIPTBP2 0x36
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#define GS_REG_MIPTBP2_1 0x36
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#define GS_REG_MIPTBP2_2 0x37
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#define GS_REG_TEXA 0x3B
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#define GS_REG_FOGCOL 0x3D
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#define GS_REG_TEXFLUSH 0x3F
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#define GS_REG_SCISSOR 0x40
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#define GS_REG_SCISSOR_1 0x40
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#define GS_REG_SCISSOR_2 0x41
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#define GS_REG_ALPHA 0x42
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#define GS_REG_ALPHA_1 0x42
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#define GS_REG_ALPHA_2 0x43
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#define GS_REG_DIMX 0x44
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#define GS_REG_DTHE 0x45
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#define GS_REG_COLCLAMP 0x46
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#define GS_REG_TEST 0x47
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#define GS_REG_TEST_1 0x47
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#define GS_REG_TEST_2 0x48
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#define GS_REG_PABE 0x49
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#define GS_REG_FBA 0x4A
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#define GS_REG_FBA_1 0x4A
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#define GS_REG_FBA_2 0x4B
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#define GS_REG_FRAME 0x4C
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#define GS_REG_FRAME_1 0x4C
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#define GS_REG_FRAME_2 0x4D
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#define GS_REG_ZBUF 0x4E
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#define GS_REG_ZBUF_1 0x4E
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#define GS_REG_ZBUF_2 0x4F
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#define GS_REG_BITBLTBUF 0x50
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#define GS_REG_TRXPOS 0x51
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#define GS_REG_TRXREG 0x52
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#define GS_REG_TRXDIR 0x53
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#define GS_REG_HWREG 0x54
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#define GS_REG_SIGNAL 0x60
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#define GS_REG_FINISH 0x61
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#define GS_REG_LABEL 0x62
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#define GS_REG_NOP 0x7F
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// GS Primitive types
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#define GS_PRIM_POINT 0x00
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#define GS_PRIM_LINE 0x01
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#define GS_PRIM_LINE_STRIP 0x02
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#define GS_PRIM_TRIANGLE 0x03
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#define GS_PRIM_TRIANGLE_STRIP 0x04
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#define GS_PRIM_TRIANGLE_FAN 0x05
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#define GS_PRIM_SPRITE 0x06
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// For generic enabling or disabling
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#define GS_DISABLE 0x00
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#define GS_ENABLE 0x01
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#define GS_SET_ALPHA(A,B,C,D,ALPHA) \
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(u64)((A) & 0x00000003) << 0 | (u64)((B) & 0x00000003) << 2 | \
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(u64)((C) & 0x00000003) << 4 | (u64)((D) & 0x00000003) << 6 | \
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(u64)((ALPHA) & 0x000000FF) << 32
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#define GS_SET_BITBLTBUF(SBA,SBW,SPSM,DBA,DBW,DPSM) \
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(u64)((SBA) & 0x00003FFF) << 0 | (u64)((SBW) & 0x0000003F) << 16 | \
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(u64)((SPSM) & 0x0000003F) << 24 | (u64)((DBA) & 0x00003FFF) << 32 | \
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(u64)((DBW) & 0x0000003F) << 48 | (u64)((DPSM) & 0x0000003F) << 56
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#define GS_SET_CLAMP(WMS,WMT,MINU,MAXU,MINV,MAXV) \
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(u64)((WMS) & 0x00000003) << 0 | (u64)((WMT) & 0x00000003) << 2 | \
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(u64)((MINU) & 0x000003FF) << 4 | (u64)((MAXU) & 0x000003FF) << 14 | \
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(u64)((MINV) & 0x000003FF) << 24 | (u64)((MAXV) & 0x000003FF) << 34
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#define GS_SET_COLCLAMP(CLAMP) (u64)((CLAMP) & 0x00000001)
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#define GS_SET_DIMX(D00,D01,D02,D03,D10,D11,D12,D13,D20,D21,D22,D23,D30,D31,D32,D33) \
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(u64)((D00) & 0x00000003) << 0 | (u64)((D01) & 0x00000003) << 4 | \
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(u64)((D02) & 0x00000003) << 8 | (u64)((D03) & 0x00000003) << 12 | \
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(u64)((D10) & 0x00000003) << 16 | (u64)((D11) & 0x00000003) << 20 | \
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(u64)((D12) & 0x00000003) << 24 | (u64)((D13) & 0x00000003) << 28 | \
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(u64)((D20) & 0x00000003) << 32 | (u64)((D21) & 0x00000003) << 36 | \
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(u64)((D22) & 0x00000003) << 40 | (u64)((D23) & 0x00000003) << 44 | \
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(u64)((D30) & 0x00000003) << 48 | (u64)((D31) & 0x00000003) << 52 | \
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(u64)((D32) & 0x00000003) << 56 | (u64)((D33) & 0x00000003) << 60
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#define GS_SET_DTHE(ENABLE) (u64)((ENABLE) & 0x00000001)
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#define GS_SET_FBA(ALPHA) (u64)((ALPHA) & 0x00000001)
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#define GS_SET_FINISH(A) (u64)((A) & 0xFFFFFFFF)
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#define GS_SET_FOG(FOG) (u64)((FOG) & 0x000000FF) << 56
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#define GS_SET_FOGCOL(R,G,B) \
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(u64)((R) & 0x000000FF) << 0 | (u64)((G) & 0x000000FF) << 8 | \
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(u64)((B) & 0x000000FF) << 16
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#define GS_SET_FRAME(FBA,FBW,PSM,FMSK) \
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(u64)((FBA) & 0x000001FF) << 0 | (u64)((FBW) & 0x0000003F) << 16 | \
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(u64)((PSM) & 0x0000003F) << 24 | (u64)((FMSK) & 0xFFFFFFFF) << 32
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// PSMCT16 FMSK for GS_SET_FRAME
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#define GS_SET_FMSK16(R,G,B,A) \
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(u32)((R) & 0x0000001F) << 3 | (u32)((G) & 0x0000001F) << 11 | \
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(u32)((G) & 0x0000001F) << 19 | (u32)((A) & 0x00000001) << 31
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#define GS_SET_HWREG(A) (u64)((A) & 0xFFFFFFFFFFFFFFFF)
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#define GS_SET_LABEL(ID,MSK) \
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(u64)((ID) & 0xFFFFFFFF) << 0 | (u64)((MSK) & 0xFFFFFFFF) << 32
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#define GS_SET_MIPTBP1(TBA1,TBW1,TBA2,TBW2,TBA3,TBW3) \
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(u64)((TBA1) & 0x000003FF) << 0 | (u64)((TBW1) & 0x0000003F) << 14 | \
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(u64)((TBA2) & 0x000003FF) << 20 | (u64)((TBW2) & 0x0000003F) << 34 | \
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(u64)((TBA3) & 0x000003FF) << 40 | (u64)((TBW3) & 0x0000003F) << 54
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#define GS_SET_MIPTBP2(TBA4,TBW4,TBA5,TBW5,TBA6,TBW6) \
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(u64)((TBA4) & 0x000003FF) << 0 | (u64)((TBW4) & 0x0000003F) << 14 | \
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(u64)((TBA5) & 0x000003FF) << 20 | (u64)((TBW5) & 0x0000003F) << 34 | \
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(u64)((TBA6) & 0x000003FF) << 40 | (u64)((TBW6) & 0x0000003F) << 54
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#define GS_SET_NOP(A) (u64)((A) & 0xFFFFFFFF)
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#define GS_SET_PABE(ENABLE) (u64)((ENABLE) & 0x00000001)
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#define GS_SET_PRIM(PRIM,IIP,TME,FGE,ABE,AA1,FST,CTXT,FIX) \
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(u64)((PRIM) & 0x00000007) << 0 | (u64)((IIP) & 0x00000001) << 3 | \
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(u64)((TME) & 0x00000001) << 4 | (u64)((FGE) & 0x00000001) << 5 | \
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(u64)((ABE) & 0x00000001) << 6 | (u64)((AA1) & 0x00000001) << 7 | \
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(u64)((FST) & 0x00000001) << 8 | (u64)((CTXT) & 0x00000001) << 9 | \
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(u64)((FIX) & 0x00000001) << 10
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#define GS_SET_PRMODE(IIP,TME,FGE,ABE,AA1,FST,CTXT,FIX) \
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(u64)((IIP) & 0x00000001) << 3 | (u64)((TME) & 0x00000001) << 4 | \
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(u64)((FGE) & 0x00000001) << 5 | (u64)((ABE) & 0x00000001) << 6 | \
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(u64)((AA1) & 0x00000001) << 7 | (u64)((FST) & 0x00000001) << 8 | \
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(u64)((CTXT) & 0x00000001) << 9 | (u64)((FIX) & 0x00000001) << 10
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#define GS_SET_PRMODECONT(CTRL) (u64)((CTRL) & 0x00000001)
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#define GS_SET_RGBAQ(R,G,B,A,Q) \
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(u64)((R) & 0x000000FF) << 0 | (u64)((G) & 0x000000FF) << 8 | \
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(u64)((B) & 0x000000FF) << 16 | (u64)((A) & 0x000000FF) << 24 | \
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(u64)((Q) & 0xFFFFFFFF) << 32
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#define GS_SET_SCANMSK(MSK) (u64)((MSK) & 0x00000003)
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#define GS_SET_SCISSOR(X0,X1,Y0,Y1) \
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(u64)((X0) & 0x000007FF) << 0 | (u64)((X1) & 0x000007FF) << 16 | \
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(u64)((Y0) & 0x000007FF) << 32 | (u64)((Y1) & 0x000007FF) << 48
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#define GS_SET_SIGNAL(ID,MSK) \
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(u64)((ID) & 0xFFFFFFFF) << 0 | (u64)((MSK) & 0xFFFFFFFF) << 32
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#define GS_SET_ST(S,T) \
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(u64)((S) & 0xFFFFFFFF) << 0 | (u64)((T) & 0xFFFFFFFF) << 32
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#define GS_SET_TEST(ATEN,ATMETH,ATREF,ATFAIL,DATEN,DATMD,ZTEN,ZTMETH) \
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(u64)((ATEN) & 0x00000001) << 0 | (u64)((ATMETH) & 0x00000007) << 1 | \
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(u64)((ATREF) & 0x000000FF) << 4 | (u64)((ATFAIL) & 0x00000003) << 12 | \
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(u64)((DATEN) & 0x00000001) << 14 | (u64)((DATMD) & 0x00000001) << 15 | \
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(u64)((ZTEN) & 0x00000001) << 16 | (u64)((ZTMETH) & 0x00000003) << 17
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#define GS_SET_TEX0_SMALL(TBA,TBW,PSM,TW,TH,TCC,TFNCT) \
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(u64)((TBA) & 0x00003FFF) << 0 | (u64)((TBW) & 0x0000003F) << 14 | \
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(u64)((PSM) & 0x0000003F) << 20 | (u64)((TW) & 0x0000000F) << 26 | \
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(u64)((TH) & 0x0000000F) << 30 | (u64)((TCC) & 0x00000001) << 34 | \
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(u64)((TFNCT) & 0x00000003) << 35
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#define GS_SET_TEX0(TBA,TBW,PSM,TW,TH,TCC,TFNCT,CBA,CPSM,CSM,CSA,CLD) \
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(u64)((TBA) & 0x00003FFF) << 0 | (u64)((TBW) & 0x0000003F) << 14 | \
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(u64)((PSM) & 0x0000003F) << 20 | (u64)((TW) & 0x0000000F) << 26 | \
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(u64)((TH) & 0x0000000F) << 30 | (u64)((TCC) & 0x00000001) << 34 | \
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(u64)((TFNCT) & 0x00000003) << 35 | (u64)((CBA) & 0x00003FFF) << 37 | \
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(u64)((CPSM) & 0x0000000F) << 51 | (u64)((CSM) & 0x00000001) << 55 | \
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(u64)((CSA) & 0x0000001F) << 56 | (u64)((CLD) & 0x00000007) << 61
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#define GS_SET_TEX1(LCM,MXL,MMAG,MMIN,MTBA,L,K) \
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(u64)((LCM) & 0x00000001) << 0 | (u64)((MXL) & 0x00000007) << 2 | \
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(u64)((MMAG) & 0x00000001) << 5 | (u64)((MMIN) & 0x00000007) << 6 | \
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(u64)((MTBA) & 0x00000001) << 9 | (u64)((L) & 0x00000003) << 19 | \
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(u64)((K) & 0x00000FFF) << 32
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#define GS_SET_TEX2(PSM,CBA,CPSM,CSM,CSA,CLD) \
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(u64)((PSM) & 0x0000003F) << 20 | (u64)((CBA) & 0x00003FFF) << 37 | \
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(u64)((CPSM) & 0x0000000F) << 51 | (u64)((CSM) & 0x00000001) << 55 | \
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(u64)((CSA) & 0x0000001F) << 56 | (u64)((CLD) & 0x00000007) << 61
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#define GS_SET_TEXA(A0,AM,A1) \
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(u64)((A0) & 0x000000FF) << 0 | (u64)((AM) & 0x00000001) << 15 | \
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(u64)((A1) & 0x000000FF) << 32
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#define GS_SET_TEXCLUT(CBW,CU,CV) \
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(u64)((CBW) & 0x0000003F) << 0 | (u64)((CU) & 0x0000003F) << 6 | \
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(u64)((CV) & 0x00000FFF) << 12
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#define GS_SET_TRXDIR(DIR) (u64)((DIR) & 0x00000003)
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#define GS_SET_TEXFLUSH(A) (u64)((A) & 0xFFFFFFFF)
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#define GS_SET_TRXPOS(SX,SY,DX,DY,DIR) \
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(u64)((SX) & 0x000007FF) << 0 | (u64)((SY) & 0x000007FF) << 16 | \
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(u64)((DX) & 0x000007FF) << 32 | (u64)((DY) & 0x000007FF) << 48 | \
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(u64)((DIR) & 0x00000003) << 59
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#define GS_SET_TRXREG(W,H) \
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(u64)((W) & 0x00000FFF) << 0 | (u64)((H) & 0x00000FFF) << 32
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#define GS_SET_UV(U,V) \
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(u64)((U) & 0x00003FFF) << 0 | (u64)((V) & 0x00003FFF) << 16
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#define GS_SET_XYOFFSET(X,Y) \
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(u64)((X) & 0x0000FFFF) << 0 | (u64)((Y) & 0x0000FFFF) << 32
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#define GS_SET_XYZ(X,Y,Z) \
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(u64)((X) & 0x0000FFFF) << 0 | (u64)((Y) & 0x0000FFFF) << 16 | \
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(u64)((Z) & 0xFFFFFFFF) << 32
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#define GS_SET_XYZF(X,Y,Z,F) \
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(u64)((X) & 0x0000FFFF) << 0 | (u64)((Y) & 0x0000FFFF) << 16 | \
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(u64)((Z) & 0x00FFFFFF) << 32 | (u64)((F) & 0x000000FF) << 56
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#define GS_SET_ZBUF(ZBA,ZSM,ZMSK) \
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(u64)((ZBA) & 0x000001FF) << 0 | (u64)((ZSM) & 0x0000000F) << 24 | \
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(u64)((ZMSK) & 0x00000001) << 32
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#endif
/* __GS_GP_H__ */
tamtypes.h
common
include
gs_gp.h
Generated on Thu Feb 11 2021 11:42:21 for ps2sdk by
1.9.2