ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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#include <draw_sampling.h>
Data Fields | |
unsigned char | calculation |
unsigned char | max_level |
unsigned char | mag_filter |
unsigned char | min_filter |
unsigned char | mipmap_select |
unsigned char | l |
float | k |
Definition at line 39 of file draw_sampling.h.
unsigned char lod_t::calculation |
Definition at line 40 of file draw_sampling.h.
Referenced by draw_texture_sampling(), packet2_utils_gs_add_lod(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
float lod_t::k |
Definition at line 46 of file draw_sampling.h.
Referenced by draw_texture_sampling(), packet2_utils_gs_add_lod(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
unsigned char lod_t::l |
Definition at line 45 of file draw_sampling.h.
Referenced by draw_texture_sampling(), packet2_utils_gs_add_lod(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
unsigned char lod_t::mag_filter |
Definition at line 42 of file draw_sampling.h.
Referenced by draw_texture_sampling(), packet2_utils_gs_add_lod(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
unsigned char lod_t::max_level |
Definition at line 41 of file draw_sampling.h.
Referenced by draw_texture_sampling(), packet2_utils_gs_add_lod(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
unsigned char lod_t::min_filter |
Definition at line 43 of file draw_sampling.h.
Referenced by draw_texture_sampling(), packet2_utils_gs_add_lod(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
unsigned char lod_t::mipmap_select |
Definition at line 44 of file draw_sampling.h.
Referenced by draw_texture_sampling(), and packet2_utils_gs_add_lod().