ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
erl_loader_t Struct Reference

#include <erl.h>

+ Collaboration diagram for erl_loader_t:

Data Fields

u8bytes
 
u32 fullsize
 
char * name
 
char ** dependancies
 
u32 flags
 
struct htabsymbols
 
struct erl_record_tnext
 
struct erl_record_tprev
 

Detailed Description

Definition at line 30 of file erl.h.

Field Documentation

◆ bytes

u8* erl_loader_t::bytes

Definition at line 31 of file erl.h.

Referenced by allocate_erl_record(), destroy_erl_record(), erl_resolve(), and read_erl().

◆ dependancies

char** erl_loader_t::dependancies

Definition at line 34 of file erl.h.

Referenced by load_erl(), and unload_erl().

◆ flags

u32 erl_loader_t::flags

Definition at line 35 of file erl.h.

Referenced by allocate_erl_record(), destroy_erl_record(), read_erl(), and unload_erl().

◆ fullsize

u32 erl_loader_t::fullsize

Definition at line 32 of file erl.h.

Referenced by destroy_erl_record(), erl_resolve(), and read_erl().

◆ name

char* erl_loader_t::name

Definition at line 33 of file erl.h.

Referenced by find_erl(), load_erl(), and unload_erl().

◆ next

struct erl_record_t* erl_loader_t::next

Definition at line 39 of file erl.h.

Referenced by allocate_erl_record(), destroy_erl_record(), erl_resolve(), find_erl(), and r_find_symbol().

◆ prev

struct erl_record_t * erl_loader_t::prev

Definition at line 39 of file erl.h.

Referenced by allocate_erl_record(), and destroy_erl_record().

◆ symbols

struct htab* erl_loader_t::symbols

The documentation for this struct was generated from the following file: