ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
ee_thread_status_t Struct Reference

#include <kernel.h>

Data Fields

int status
 
void * func
 
void * stack
 
int stack_size
 
void * gp_reg
 
int initial_priority
 
int current_priority
 
u32 attr
 
u32 option
 
u32 waitType
 
u32 waitId
 
u32 wakeupCount
 

Detailed Description

Definition at line 252 of file kernel.h.

Field Documentation

◆ attr

u32 ee_thread_status_t::attr

Definition at line 261 of file kernel.h.

◆ current_priority

int ee_thread_status_t::current_priority

Definition at line 260 of file kernel.h.

◆ func

void* ee_thread_status_t::func

Definition at line 255 of file kernel.h.

◆ gp_reg

void* ee_thread_status_t::gp_reg

Definition at line 258 of file kernel.h.

◆ initial_priority

int ee_thread_status_t::initial_priority

Definition at line 259 of file kernel.h.

◆ option

u32 ee_thread_status_t::option

Definition at line 262 of file kernel.h.

◆ stack

void* ee_thread_status_t::stack

Definition at line 256 of file kernel.h.

◆ stack_size

int ee_thread_status_t::stack_size

Definition at line 257 of file kernel.h.

◆ status

int ee_thread_status_t::status

Definition at line 254 of file kernel.h.

◆ waitId

u32 ee_thread_status_t::waitId

Definition at line 264 of file kernel.h.

◆ waitType

u32 ee_thread_status_t::waitType

Definition at line 263 of file kernel.h.

◆ wakeupCount

u32 ee_thread_status_t::wakeupCount

Definition at line 265 of file kernel.h.


The documentation for this struct was generated from the following file: