ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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#include <draw_buffers.h>
Data Fields | |
unsigned int | address |
unsigned int | psm |
unsigned int | storage_mode |
unsigned int | start |
unsigned int | load_method |
Definition at line 63 of file draw_buffers.h.
unsigned int clutbuffer_t::address |
Definition at line 64 of file draw_buffers.h.
Referenced by draw_clutbuffer(), draw_texturebuffer(), packet2_utils_gs_add_texbuff_clut(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
unsigned int clutbuffer_t::load_method |
Definition at line 68 of file draw_buffers.h.
Referenced by draw_clutbuffer(), draw_texturebuffer(), packet2_utils_gs_add_texbuff_clut(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
unsigned int clutbuffer_t::psm |
Definition at line 65 of file draw_buffers.h.
Referenced by draw_clutbuffer(), draw_texturebuffer(), packet2_utils_gs_add_texbuff_clut(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
unsigned int clutbuffer_t::start |
Definition at line 67 of file draw_buffers.h.
Referenced by draw_clutbuffer(), draw_texturebuffer(), packet2_utils_gs_add_texbuff_clut(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().
unsigned int clutbuffer_t::storage_mode |
Definition at line 66 of file draw_buffers.h.
Referenced by draw_clutbuffer(), draw_texturebuffer(), packet2_utils_gs_add_texbuff_clut(), run_demo(), set_lod_clut_prim_tex_buff(), and setup_texture().