ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
GS_TRIANGLE_FT3_P Struct Reference

#include <libgs.h>

+ Collaboration diagram for GS_TRIANGLE_FT3_P:

Data Fields

GS_R_PRIM prim
 
GS_R_RGBAQ rgbaq0
 
GS_R_UV uv0
 
GS_R_XYZ xyz0
 
GS_R_UV uv1
 
GS_R_XYZ xyz1
 
GS_R_UV uv2
 
GS_R_XYZ xyz2
 

Detailed Description

Definition at line 2068 of file libgs.h.

Field Documentation

◆ prim

GS_R_PRIM GS_TRIANGLE_FT3_P::prim

primitive attributes

Definition at line 2071 of file libgs.h.

◆ rgbaq0

GS_R_RGBAQ GS_TRIANGLE_FT3_P::rgbaq0

triangle color

Definition at line 2073 of file libgs.h.

◆ uv0

GS_R_UV GS_TRIANGLE_FT3_P::uv0

vertex 0 texture coordinate

Definition at line 2075 of file libgs.h.

◆ uv1

GS_R_UV GS_TRIANGLE_FT3_P::uv1

vertex 1 texture coordinate

Definition at line 2079 of file libgs.h.

◆ uv2

GS_R_UV GS_TRIANGLE_FT3_P::uv2

vertex 2 texture coordinate

Definition at line 2083 of file libgs.h.

◆ xyz0

GS_R_XYZ GS_TRIANGLE_FT3_P::xyz0

vertex 0 coordinate

Definition at line 2077 of file libgs.h.

◆ xyz1

GS_R_XYZ GS_TRIANGLE_FT3_P::xyz1

vertex 1 coordinate

Definition at line 2081 of file libgs.h.

◆ xyz2

GS_R_XYZ GS_TRIANGLE_FT3_P::xyz2

vertex 2 coordinate

Definition at line 2085 of file libgs.h.


The documentation for this struct was generated from the following file: