ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
GS_TEX0 Struct Reference

#include <libgs.h>

Data Fields

u64 tb_addr:14
 
u64 tb_width:6
 
u64 psm:6
 
u64 tex_width:4
 
u64 tex_height:4
 
u64 tex_cc:1
 
u64 tex_funtion:2
 
u64 cb_addr:14
 
u64 clut_pixmode:4
 
u64 clut_smode:1
 
u64 clut_offset:5
 
u64 clut_loadmode:3
 

Detailed Description

Definition at line 627 of file libgs.h.

Field Documentation

◆ cb_addr

u64 GS_TEX0::cb_addr

Definition at line 635 of file libgs.h.

◆ clut_loadmode

u64 GS_TEX0::clut_loadmode

Definition at line 639 of file libgs.h.

◆ clut_offset

u64 GS_TEX0::clut_offset

Definition at line 638 of file libgs.h.

◆ clut_pixmode

u64 GS_TEX0::clut_pixmode

Definition at line 636 of file libgs.h.

◆ clut_smode

u64 GS_TEX0::clut_smode

Definition at line 637 of file libgs.h.

◆ psm

u64 GS_TEX0::psm

Definition at line 630 of file libgs.h.

◆ tb_addr

u64 GS_TEX0::tb_addr

Definition at line 628 of file libgs.h.

◆ tb_width

u64 GS_TEX0::tb_width

Definition at line 629 of file libgs.h.

◆ tex_cc

u64 GS_TEX0::tex_cc

Definition at line 633 of file libgs.h.

◆ tex_funtion

u64 GS_TEX0::tex_funtion

Definition at line 634 of file libgs.h.

◆ tex_height

u64 GS_TEX0::tex_height

Definition at line 632 of file libgs.h.

◆ tex_width

u64 GS_TEX0::tex_width

Definition at line 631 of file libgs.h.


The documentation for this struct was generated from the following file: