ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
GS_SPRITE_FT4_P Struct Reference

#include <libgs.h>

+ Collaboration diagram for GS_SPRITE_FT4_P:

Data Fields

GS_R_PRIM prim
 
GS_R_RGBAQ rgbaq0
 
GS_R_UV uv0
 
GS_R_XYZ xyz0
 
GS_R_UV uv1
 
GS_R_XYZ xyz1
 

Detailed Description

Definition at line 2249 of file libgs.h.

Field Documentation

◆ prim

GS_R_PRIM GS_SPRITE_FT4_P::prim

Primitive Attributes

Definition at line 2252 of file libgs.h.

◆ rgbaq0

GS_R_RGBAQ GS_SPRITE_FT4_P::rgbaq0

sprite Color

Definition at line 2254 of file libgs.h.

◆ uv0

GS_R_UV GS_SPRITE_FT4_P::uv0

vertex 0 Texture Coordinate(upper left)

Definition at line 2256 of file libgs.h.

◆ uv1

GS_R_UV GS_SPRITE_FT4_P::uv1

vertex 1 Texture Coordinate(lower right)

Definition at line 2260 of file libgs.h.

◆ xyz0

GS_R_XYZ GS_SPRITE_FT4_P::xyz0

vertex 0 coordinate(upper left)

Definition at line 2258 of file libgs.h.

◆ xyz1

GS_R_XYZ GS_SPRITE_FT4_P::xyz1

vertex 1 coordinate(lower right)

Definition at line 2262 of file libgs.h.


The documentation for this struct was generated from the following file: