ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
GS_PMODE Struct Reference

#include <libgs.h>

Data Fields

u32 enable_rc1:1
 
u32 enable_rc2:1
 
u32 crt_out:3
 
u32 mmod:1
 
u32 amod:1
 
u32 blend_style:1
 
u32 blend_value:8
 
u32 nfld:1
 
u32 pad1:15
 
u32 exvwins:10
 
u32 exvwine:10
 
u32 exsyncmd:1
 
u32 pad2:11
 

Detailed Description

Definition at line 344 of file libgs.h.

Field Documentation

◆ amod

u32 GS_PMODE::amod

ReadCircuit to output alpha to (0=RC1, 1=RC2)

Definition at line 354 of file libgs.h.

◆ blend_style

u32 GS_PMODE::blend_style

Blend Method(0=blend with RC2, 0=blend with BG)

Definition at line 356 of file libgs.h.

◆ blend_value

u32 GS_PMODE::blend_value

Alpha Blend Value (0-255)

Definition at line 358 of file libgs.h.

◆ crt_out

u32 GS_PMODE::crt_out

CRT output switching(always 1)

Definition at line 350 of file libgs.h.

◆ enable_rc1

u32 GS_PMODE::enable_rc1

Enable ReadCircuit 1

Definition at line 346 of file libgs.h.

◆ enable_rc2

u32 GS_PMODE::enable_rc2

Enable ReadCircuit 2

Definition at line 348 of file libgs.h.

◆ exsyncmd

u32 GS_PMODE::exsyncmd

??

Definition at line 368 of file libgs.h.

◆ exvwine

u32 GS_PMODE::exvwine

??

Definition at line 366 of file libgs.h.

◆ exvwins

u32 GS_PMODE::exvwins

??

Definition at line 364 of file libgs.h.

◆ mmod

u32 GS_PMODE::mmod

Value to use for alpha blend(0=value in 'RC1',1=value in 'blend_value')

Definition at line 352 of file libgs.h.

◆ nfld

u32 GS_PMODE::nfld

Output to NFIELD

Definition at line 360 of file libgs.h.

◆ pad1

u32 GS_PMODE::pad1

Pad with zeros

Definition at line 362 of file libgs.h.

◆ pad2

u32 GS_PMODE::pad2

Pad with zeros

Definition at line 370 of file libgs.h.


The documentation for this struct was generated from the following file: