ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
GS_IMR Struct Reference

#include <libgs.h>

Data Fields

u32 pad1:8
 
u32 signal_mask:1
 
u32 finish_mask:1
 
u32 hsync_mask:1
 
u32 vsync_mask:1
 
u32 write_mask:1
 
u32 exhs_mask:1
 
u32 exvs_mask:1
 
u32 pad2:17
 
u32 pad3
 

Detailed Description

Definition at line 535 of file libgs.h.

Field Documentation

◆ exhs_mask

u32 GS_IMR::exhs_mask

??

Definition at line 549 of file libgs.h.

◆ exvs_mask

u32 GS_IMR::exvs_mask

??

Definition at line 551 of file libgs.h.

◆ finish_mask

u32 GS_IMR::finish_mask

Finish event interrupt mask

Definition at line 541 of file libgs.h.

◆ hsync_mask

u32 GS_IMR::hsync_mask

HSync interrupt mask

Definition at line 543 of file libgs.h.

◆ pad1

u32 GS_IMR::pad1

Pad with zeros

Definition at line 537 of file libgs.h.

◆ pad2

u32 GS_IMR::pad2

Pad with zeros

Definition at line 553 of file libgs.h.

◆ pad3

u32 GS_IMR::pad3

Pad with zeros

Definition at line 555 of file libgs.h.

◆ signal_mask

u32 GS_IMR::signal_mask

Signal event interrupt mask

Definition at line 539 of file libgs.h.

◆ vsync_mask

u32 GS_IMR::vsync_mask

VSync interrupt mask

Definition at line 545 of file libgs.h.

◆ write_mask

u32 GS_IMR::write_mask

Write termination mask

Definition at line 547 of file libgs.h.


The documentation for this struct was generated from the following file: