ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
GS_IMAGE Struct Reference

#include <libgs.h>

Data Fields

u16 x
 
u16 y
 
u16 width
 
u16 height
 
u16 vram_addr
 
u8 vram_width
 
u8 psm
 

Detailed Description

Definition at line 2295 of file libgs.h.

Field Documentation

◆ height

u16 GS_IMAGE::height

Width of image

Definition at line 2304 of file libgs.h.

Referenced by GsLoadImage().

◆ psm

u8 GS_IMAGE::psm

Pixel Mode / PSM

Definition at line 2310 of file libgs.h.

Referenced by GsLoadImage().

◆ vram_addr

u16 GS_IMAGE::vram_addr

Address in frame buffer

Definition at line 2306 of file libgs.h.

Referenced by GsLoadImage().

◆ vram_width

u8 GS_IMAGE::vram_width

Width of vram (1=64)

Definition at line 2308 of file libgs.h.

Referenced by GsLoadImage().

◆ width

u16 GS_IMAGE::width

Height of image

Definition at line 2302 of file libgs.h.

Referenced by GsLoadImage().

◆ x

u16 GS_IMAGE::x

X Offset in Vram Address

Definition at line 2298 of file libgs.h.

Referenced by GsLoadImage().

◆ y

u16 GS_IMAGE::y

X Offset in Vram Address

Definition at line 2300 of file libgs.h.

Referenced by GsLoadImage().


The documentation for this struct was generated from the following file: