ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
GS_DISPLAY Struct Reference

#include <libgs.h>

Data Fields

u32 display_x:12
 
u32 display_y:11
 
u32 magnify_h:4
 
u32 magnify_v:2
 
u32 pad1:3
 
u32 display_w:12
 
u32 display_h:11
 
u32 pad2:9
 

Detailed Description

Definition at line 422 of file libgs.h.

Field Documentation

◆ display_h

u32 GS_DISPLAY::display_h

Display area height

Definition at line 436 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ display_w

u32 GS_DISPLAY::display_w

Display area width

Definition at line 434 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ display_x

u32 GS_DISPLAY::display_x

Display area X pos

Definition at line 424 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ display_y

u32 GS_DISPLAY::display_y

Display area Y pos

Definition at line 426 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ magnify_h

u32 GS_DISPLAY::magnify_h

Horizontal magnification

Definition at line 428 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ magnify_v

u32 GS_DISPLAY::magnify_v

Vertical magnification

Definition at line 430 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ pad1

u32 GS_DISPLAY::pad1

Pad with zeros

Definition at line 432 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ pad2

u32 GS_DISPLAY::pad2

Pad with zeros

Definition at line 438 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().


The documentation for this struct was generated from the following file: