ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
GS_DISPFB Struct Reference

#include <libgs.h>

Data Fields

u32 address:9
 
u32 fbw:6
 
u32 psm:5
 
u32 pad1:12
 
u32 x:11
 
u32 y:11
 
u32 pad2:10
 

Detailed Description

Definition at line 405 of file libgs.h.

Field Documentation

◆ address

u32 GS_DISPFB::address

Base pointer in VRam

Definition at line 407 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv(), and GsSetDefaultDisplayEnvAddress().

◆ fbw

u32 GS_DISPFB::fbw

Buffer width in VRam

Definition at line 409 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ pad1

u32 GS_DISPFB::pad1

Pad with zeros

Definition at line 413 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ pad2

u32 GS_DISPFB::pad2

Pad with zeros

Definition at line 419 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ psm

u32 GS_DISPFB::psm

Pixel store mode

Definition at line 411 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ x

u32 GS_DISPFB::x

X Pos in in VRam

Definition at line 415 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().

◆ y

u32 GS_DISPFB::y

Y Pos in VRam

Definition at line 417 of file libgs.h.

Referenced by GsSetDefaultDisplayEnv().


The documentation for this struct was generated from the following file: