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ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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Macros | |
| #define | GRAPH_VRAM_MAX_WORDS 1048576 |
| #define | GRAPH_ALIGN_PAGE 2048 |
| #define | GRAPH_ALIGN_BLOCK 64 |
Functions | |
| int | graph_vram_allocate (int width, int height, int psm, int alignment) |
| void | graph_vram_free (int address) |
| void | graph_vram_clear (void) |
| int | graph_vram_size (int width, int height, int psm, int alignment) |
Graph library VRAM
Definition in file graph_vram.h.
| #define GRAPH_ALIGN_BLOCK 64 |
Texture Buffer and CLUT Buffer
Definition at line 16 of file graph_vram.h.
| #define GRAPH_ALIGN_PAGE 2048 |
Frame Buffer and Z Buffer
Definition at line 13 of file graph_vram.h.
| #define GRAPH_VRAM_MAX_WORDS 1048576 |
Each word is 1 32-bit pixel
Definition at line 10 of file graph_vram.h.
| int graph_vram_allocate | ( | int | width, |
| int | height, | ||
| int | psm, | ||
| int | alignment | ||
| ) |
Allocates vram and returns vram base pointer
Definition at line 7 of file graph_vram.c.
References GRAPH_VRAM_MAX_WORDS, graph_vram_pointer, and graph_vram_size().
Referenced by draw_init_env(), init_gs(), init_texture(), and main().
| void graph_vram_clear | ( | void | ) |
| void graph_vram_free | ( | int | address | ) |
Frees in FIFO order...
Definition at line 30 of file graph_vram.c.
References graph_vram_pointer.
Referenced by main().
| int graph_vram_size | ( | int | width, |
| int | height, | ||
| int | psm, | ||
| int | alignment | ||
| ) |
Calculate the size in vram of a texture or buffer
Definition at line 44 of file graph_vram.c.
References GS_PSM_16, GS_PSM_16S, GS_PSM_24, GS_PSM_32, GS_PSM_4, GS_PSM_4HH, GS_PSM_4HL, GS_PSM_8, GS_PSM_8H, GS_PSMZ_16, GS_PSMZ_16S, GS_PSMZ_24, and GS_PSMZ_32.
Referenced by graph_vram_allocate().