ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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#include <tamtypes.h>
#include <ps2lib_err.h>
#include <kernel.h>
#include <sifrpc.h>
#include <fileio.h>
#include <string.h>
Go to the source code of this file.
Data Structures | |
struct | _fio_read_data |
Macros | |
#define | NEWLIB_PORT_AWARE |
#define | D(fmt, args...) printf("(%s:%s:%i):" # fmt, __FILE__, __FUNCTION__, __LINE__, ## args) |
Enumerations | |
enum | _fio_functions { FIO_F_OPEN = 0 , FIO_F_CLOSE , FIO_F_READ , FIO_F_WRITE , FIO_F_LSEEK , FIO_F_IOCTL , FIO_F_REMOVE , FIO_F_MKDIR , FIO_F_RMDIR , FIO_F_DOPEN , FIO_F_DCLOSE , FIO_F_DREAD , FIO_F_GETSTAT , FIO_F_CHSTAT , FIO_F_FORMAT , FIO_F_ADDDRV , FIO_F_DELDRV } |
Functions | |
void | _fio_read_intr (struct _fio_read_data *) |
void | _fio_intr () |
Variables | |
int | _iop_reboot_count |
SifRpcClientData_t | _fio_cd |
int | _fio_init |
int | _fio_block_mode |
int | _fio_io_sema |
int | _fio_completion_sema |
int | _fio_recv_data [512] |
int | _fio_intr_data [32] |
EE FILE IO handling
Definition in file fileio.c.
#define D | ( | fmt, | |
args... | |||
) | printf("(%s:%s:%i):" # fmt, __FILE__, __FUNCTION__, __LINE__, ## args) |
enum _fio_functions |
void _fio_intr | ( | ) |
void _fio_read_intr | ( | struct _fio_read_data * | ) |
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