ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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#include <tamtypes.h>
Go to the source code of this file.
Data Structures | |
struct | dev9_regs_t |
Macros | |
#define | DEV9_REGBASE 0xbf801460 |
#define | USE_DEV9_REGS |
#define | DEV9_REG(reg) dev9_regs->val[(reg)] |
#define | DEV9_DMAC_BASE 0xbf801510 |
#define | DEV9_DMAC_MADR DEV9_DMAC_BASE |
#define | DEV9_DMAC_BCR (DEV9_DMAC_BASE + 0x04) |
#define | DEV9_DMAC_CHCR (DEV9_DMAC_BASE + 0x08) |
#define | DEV9_DEV9C_9566 0x20 |
#define | DEV9_DEV9C_9611 0x30 |
Enumerations | |
enum | _dev9_regnames { DEV9_R_1460 , DEV9_R_1462 , DEV9_R_1464 , DEV9_R_1466 , DEV9_R_1468 , DEV9_R_146A , DEV9_R_POWER , DEV9_R_REV , DEV9_R_1470 , DEV9_R_1472 , DEV9_R_1474 , DEV9_R_1476 , DEV9_R_1478 , DEV9_R_147A , DEV9_R_147C , DEV9_R_147E , DEV9_R_MAX } |
DEV9 register definitions.
Definition in file dev9regs.h.
#define DEV9_DEV9C_9566 0x20 |
Definition at line 43 of file dev9regs.h.
#define DEV9_DEV9C_9611 0x30 |
Definition at line 44 of file dev9regs.h.
#define DEV9_DMAC_BASE 0xbf801510 |
Definition at line 38 of file dev9regs.h.
#define DEV9_DMAC_BCR (DEV9_DMAC_BASE + 0x04) |
Definition at line 40 of file dev9regs.h.
#define DEV9_DMAC_CHCR (DEV9_DMAC_BASE + 0x08) |
Definition at line 41 of file dev9regs.h.
#define DEV9_DMAC_MADR DEV9_DMAC_BASE |
Definition at line 39 of file dev9regs.h.
#define DEV9_REG | ( | reg | ) | dev9_regs->val[(reg)] |
Definition at line 35 of file dev9regs.h.
#define DEV9_REGBASE 0xbf801460 |
Definition at line 32 of file dev9regs.h.
#define USE_DEV9_REGS |
Definition at line 33 of file dev9regs.h.
enum _dev9_regnames |
Definition at line 21 of file dev9regs.h.