ps2sdk
1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
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Go to the source code of this file.
Data Structures | |
struct | SyscallData |
Functions | |
void | InitAlarm (void) |
Variables | |
static const struct SyscallData | SysEntry [] |
unsigned char | srcfile [] |
unsigned int | size_srcfile |
unsigned char | eenull [] |
unsigned int | size_eenull |
EE kernel update for alarm functions ReleaseAlarm is unable to correctly release alarm in all CEX/DEX EE kernels. This also includes code for dealing with the restriction on the COP0 EIE bit becoming set to 0 when an interrupt occurs before interrupts can be disabled.
Definition in file alarm.c.
void InitAlarm | ( | void | ) |
Definition at line 43 of file alarm.c.
References Copy(), eenull, FlushCache(), GetEntryAddress(), setup(), size_eenull, size_srcfile, srcfile, SyscallData::syscall, and SysEntry.
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extern |
Referenced by InitAlarm().
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extern |
Referenced by InitAlarm().
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extern |
Referenced by InitAlarm().
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extern |
Referenced by InitAlarm().
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