PS2SDK
PS2 Homebrew Libraries
gs_gp.h
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1 
6 #ifndef __GS_GP_H__
7 #define __GS_GP_H__
8 
9 #include <tamtypes.h>
10 
11 // General Purpose Registers
13 #define GS_REG_PRIM 0x00
14 
15 #define GS_REG_RGBAQ 0x01
16 
17 #define GS_REG_ST 0x02
18 
19 #define GS_REG_UV 0x03
20 
21 #define GS_REG_XYZF2 0x04
22 
23 #define GS_REG_XYZ2 0x05
24 
25 #define GS_REG_TEX0 0x06
26 
27 #define GS_REG_TEX0_1 0x06
28 
29 #define GS_REG_TEX0_2 0x07
30 
31 #define GS_REG_CLAMP 0x08
32 
33 #define GS_REG_CLAMP_1 0x08
34 
35 #define GS_REG_CLAMP_2 0x09
36 
37 #define GS_REG_FOG 0x0A
38 
39 #define GS_REG_XYZF3 0x0C
40 
41 #define GS_REG_XYZ3 0x0D
42 
43 #define GS_REG_TEX1 0x14
44 
45 #define GS_REG_TEX1_1 0x14
46 
47 #define GS_REG_TEX1_2 0x15
48 
49 #define GS_REG_TEX2 0x16
50 
51 #define GS_REG_TEX2_1 0x16
52 
53 #define GS_REG_TEX2_2 0x17
54 
55 #define GS_REG_XYOFFSET 0x18
56 
57 #define GS_REG_XYOFFSET_1 0x18
58 
59 #define GS_REG_XYOFFSET_2 0x19
60 
61 #define GS_REG_PRMODECONT 0x1A
62 
63 #define GS_REG_PRMODE 0x1B
64 
65 #define GS_REG_TEXCLUT 0x1C
66 
67 #define GS_REG_SCANMSK 0x22
68 
69 #define GS_REG_MIPTBP1 0x34
70 
71 #define GS_REG_MIPTBP1_1 0x34
72 
73 #define GS_REG_MIPTBP1_2 0x35
74 
75 #define GS_REG_MIPTBP2 0x36
76 
77 #define GS_REG_MIPTBP2_1 0x36
78 
79 #define GS_REG_MIPTBP2_2 0x37
80 
81 #define GS_REG_TEXA 0x3B
82 
83 #define GS_REG_FOGCOL 0x3D
84 
85 #define GS_REG_TEXFLUSH 0x3F
86 
87 #define GS_REG_SCISSOR 0x40
88 
89 #define GS_REG_SCISSOR_1 0x40
90 
91 #define GS_REG_SCISSOR_2 0x41
92 
93 #define GS_REG_ALPHA 0x42
94 
95 #define GS_REG_ALPHA_1 0x42
96 
97 #define GS_REG_ALPHA_2 0x43
98 
99 #define GS_REG_DIMX 0x44
100 
101 #define GS_REG_DTHE 0x45
102 
103 #define GS_REG_COLCLAMP 0x46
104 
105 #define GS_REG_TEST 0x47
106 
107 #define GS_REG_TEST_1 0x47
108 
109 #define GS_REG_TEST_2 0x48
110 
111 #define GS_REG_PABE 0x49
112 
113 #define GS_REG_FBA 0x4A
114 
115 #define GS_REG_FBA_1 0x4A
116 
117 #define GS_REG_FBA_2 0x4B
118 
119 #define GS_REG_FRAME 0x4C
120 
121 #define GS_REG_FRAME_1 0x4C
122 
123 #define GS_REG_FRAME_2 0x4D
124 
125 #define GS_REG_ZBUF 0x4E
126 
127 #define GS_REG_ZBUF_1 0x4E
128 
129 #define GS_REG_ZBUF_2 0x4F
130 
131 #define GS_REG_BITBLTBUF 0x50
132 
133 #define GS_REG_TRXPOS 0x51
134 
135 #define GS_REG_TRXREG 0x52
136 
137 #define GS_REG_TRXDIR 0x53
138 
139 #define GS_REG_HWREG 0x54
140 
141 #define GS_REG_SIGNAL 0x60
142 
143 #define GS_REG_FINISH 0x61
144 
145 #define GS_REG_LABEL 0x62
146 
147 #define GS_REG_NOP 0x7F
148 
149 // GS Primitive types
151 #define GS_PRIM_POINT 0x00
152 
153 #define GS_PRIM_LINE 0x01
154 
155 #define GS_PRIM_LINE_STRIP 0x02
156 
157 #define GS_PRIM_TRIANGLE 0x03
158 
159 #define GS_PRIM_TRIANGLE_STRIP 0x04
160 
161 #define GS_PRIM_TRIANGLE_FAN 0x05
162 
163 #define GS_PRIM_SPRITE 0x06
164 
165 
166 // For generic enabling or disabling
167 #define GS_DISABLE 0x00
168 #define GS_ENABLE 0x01
169 
170 #define GS_SET_ALPHA(A, B, C, D, ALPHA) \
171  (u64)((A)&0x00000003) << 0 | (u64)((B)&0x00000003) << 2 | \
172  (u64)((C)&0x00000003) << 4 | (u64)((D)&0x00000003) << 6 | \
173  (u64)((ALPHA)&0x000000FF) << 32
174 
175 #define GS_SET_BITBLTBUF(SBA, SBW, SPSM, DBA, DBW, DPSM) \
176  (u64)((SBA)&0x00003FFF) << 0 | (u64)((SBW)&0x0000003F) << 16 | \
177  (u64)((SPSM)&0x0000003F) << 24 | (u64)((DBA)&0x00003FFF) << 32 | \
178  (u64)((DBW)&0x0000003F) << 48 | (u64)((DPSM)&0x0000003F) << 56
179 
180 #define GS_SET_CLAMP(WMS, WMT, MINU, MAXU, MINV, MAXV) \
181  (u64)((WMS)&0x00000003) << 0 | (u64)((WMT)&0x00000003) << 2 | \
182  (u64)((MINU)&0x000003FF) << 4 | (u64)((MAXU)&0x000003FF) << 14 | \
183  (u64)((MINV)&0x000003FF) << 24 | (u64)((MAXV)&0x000003FF) << 34
184 
185 #define GS_SET_COLCLAMP(CLAMP) (u64)((CLAMP)&0x00000001)
186 
187 #define GS_SET_DIMX(D00, D01, D02, D03, D10, D11, D12, D13, D20, D21, D22, D23, D30, D31, D32, D33) \
188  (u64)((D00)&0x00000003) << 0 | (u64)((D01)&0x00000003) << 4 | \
189  (u64)((D02)&0x00000003) << 8 | (u64)((D03)&0x00000003) << 12 | \
190  (u64)((D10)&0x00000003) << 16 | (u64)((D11)&0x00000003) << 20 | \
191  (u64)((D12)&0x00000003) << 24 | (u64)((D13)&0x00000003) << 28 | \
192  (u64)((D20)&0x00000003) << 32 | (u64)((D21)&0x00000003) << 36 | \
193  (u64)((D22)&0x00000003) << 40 | (u64)((D23)&0x00000003) << 44 | \
194  (u64)((D30)&0x00000003) << 48 | (u64)((D31)&0x00000003) << 52 | \
195  (u64)((D32)&0x00000003) << 56 | (u64)((D33)&0x00000003) << 60
196 
197 #define GS_SET_DTHE(ENABLE) (u64)((ENABLE)&0x00000001)
198 
199 #define GS_SET_FBA(ALPHA) (u64)((ALPHA)&0x00000001)
200 
201 #define GS_SET_FINISH(A) (u64)((A)&0xFFFFFFFF)
202 
203 #define GS_SET_FOG(FOG) (u64)((FOG)&0x000000FF) << 56
204 
205 #define GS_SET_FOGCOL(R, G, B) \
206  (u64)((R)&0x000000FF) << 0 | (u64)((G)&0x000000FF) << 8 | \
207  (u64)((B)&0x000000FF) << 16
208 
209 #define GS_SET_FRAME(FBA, FBW, PSM, FMSK) \
210  (u64)((FBA)&0x000001FF) << 0 | (u64)((FBW)&0x0000003F) << 16 | \
211  (u64)((PSM)&0x0000003F) << 24 | (u64)((FMSK)&0xFFFFFFFF) << 32
212 
213 // PSMCT16 FMSK for GS_SET_FRAME
214 #define GS_SET_FMSK16(R, G, B, A) \
215  (u32)((R)&0x0000001F) << 3 | (u32)((G)&0x0000001F) << 11 | \
216  (u32)((G)&0x0000001F) << 19 | (u32)((A)&0x00000001) << 31
217 
218 #define GS_SET_HWREG(A) (u64)((A)&0xFFFFFFFFFFFFFFFF)
219 
220 #define GS_SET_LABEL(ID, MSK) \
221  (u64)((ID)&0xFFFFFFFF) << 0 | (u64)((MSK)&0xFFFFFFFF) << 32
222 
223 #define GS_SET_MIPTBP1(TBA1, TBW1, TBA2, TBW2, TBA3, TBW3) \
224  (u64)((TBA1)&0x00003FFF) << 0 | (u64)((TBW1)&0x0000003F) << 14 | \
225  (u64)((TBA2)&0x00003FFF) << 20 | (u64)((TBW2)&0x0000003F) << 34 | \
226  (u64)((TBA3)&0x00003FFF) << 40 | (u64)((TBW3)&0x0000003F) << 54
227 
228 #define GS_SET_MIPTBP2(TBA4, TBW4, TBA5, TBW5, TBA6, TBW6) \
229  (u64)((TBA4)&0x00003FFF) << 0 | (u64)((TBW4)&0x0000003F) << 14 | \
230  (u64)((TBA5)&0x00003FFF) << 20 | (u64)((TBW5)&0x0000003F) << 34 | \
231  (u64)((TBA6)&0x00003FFF) << 40 | (u64)((TBW6)&0x0000003F) << 54
232 
233 #define GS_SET_NOP(A) (u64)((A)&0xFFFFFFFF)
234 
235 #define GS_SET_PABE(ENABLE) (u64)((ENABLE)&0x00000001)
236 
237 #define GS_SET_PRIM(PRIM, IIP, TME, FGE, ABE, AA1, FST, CTXT, FIX) \
238  (u64)((PRIM)&0x00000007) << 0 | (u64)((IIP)&0x00000001) << 3 | \
239  (u64)((TME)&0x00000001) << 4 | (u64)((FGE)&0x00000001) << 5 | \
240  (u64)((ABE)&0x00000001) << 6 | (u64)((AA1)&0x00000001) << 7 | \
241  (u64)((FST)&0x00000001) << 8 | (u64)((CTXT)&0x00000001) << 9 | \
242  (u64)((FIX)&0x00000001) << 10
243 
244 #define GS_SET_PRMODE(IIP, TME, FGE, ABE, AA1, FST, CTXT, FIX) \
245  (u64)((IIP)&0x00000001) << 3 | (u64)((TME)&0x00000001) << 4 | \
246  (u64)((FGE)&0x00000001) << 5 | (u64)((ABE)&0x00000001) << 6 | \
247  (u64)((AA1)&0x00000001) << 7 | (u64)((FST)&0x00000001) << 8 | \
248  (u64)((CTXT)&0x00000001) << 9 | (u64)((FIX)&0x00000001) << 10
249 
250 #define GS_SET_PRMODECONT(CTRL) (u64)((CTRL)&0x00000001)
251 
252 #define GS_SET_RGBAQ(R, G, B, A, Q) \
253  (u64)((R)&0x000000FF) << 0 | (u64)((G)&0x000000FF) << 8 | \
254  (u64)((B)&0x000000FF) << 16 | (u64)((A)&0x000000FF) << 24 | \
255  (u64)((Q)&0xFFFFFFFF) << 32
256 
257 #define GS_SET_SCANMSK(MSK) (u64)((MSK)&0x00000003)
258 
259 #define GS_SET_SCISSOR(X0, X1, Y0, Y1) \
260  (u64)((X0)&0x000007FF) << 0 | (u64)((X1)&0x000007FF) << 16 | \
261  (u64)((Y0)&0x000007FF) << 32 | (u64)((Y1)&0x000007FF) << 48
262 
263 #define GS_SET_SIGNAL(ID, MSK) \
264  (u64)((ID)&0xFFFFFFFF) << 0 | (u64)((MSK)&0xFFFFFFFF) << 32
265 
266 #define GS_SET_ST(S, T) \
267  (u64)((S)&0xFFFFFFFF) << 0 | (u64)((T)&0xFFFFFFFF) << 32
268 
269 #define GS_SET_TEST(ATEN, ATMETH, ATREF, ATFAIL, DATEN, DATMD, ZTEN, ZTMETH) \
270  (u64)((ATEN)&0x00000001) << 0 | (u64)((ATMETH)&0x00000007) << 1 | \
271  (u64)((ATREF)&0x000000FF) << 4 | (u64)((ATFAIL)&0x00000003) << 12 | \
272  (u64)((DATEN)&0x00000001) << 14 | (u64)((DATMD)&0x00000001) << 15 | \
273  (u64)((ZTEN)&0x00000001) << 16 | (u64)((ZTMETH)&0x00000003) << 17
274 
275 #define GS_SET_TEX0_SMALL(TBA, TBW, PSM, TW, TH, TCC, TFNCT) \
276  (u64)((TBA)&0x00003FFF) << 0 | (u64)((TBW)&0x0000003F) << 14 | \
277  (u64)((PSM)&0x0000003F) << 20 | (u64)((TW)&0x0000000F) << 26 | \
278  (u64)((TH)&0x0000000F) << 30 | (u64)((TCC)&0x00000001) << 34 | \
279  (u64)((TFNCT)&0x00000003) << 35
280 
281 #define GS_SET_TEX0(TBA, TBW, PSM, TW, TH, TCC, TFNCT, CBA, CPSM, CSM, CSA, CLD) \
282  (u64)((TBA)&0x00003FFF) << 0 | (u64)((TBW)&0x0000003F) << 14 | \
283  (u64)((PSM)&0x0000003F) << 20 | (u64)((TW)&0x0000000F) << 26 | \
284  (u64)((TH)&0x0000000F) << 30 | (u64)((TCC)&0x00000001) << 34 | \
285  (u64)((TFNCT)&0x00000003) << 35 | (u64)((CBA)&0x00003FFF) << 37 | \
286  (u64)((CPSM)&0x0000000F) << 51 | (u64)((CSM)&0x00000001) << 55 | \
287  (u64)((CSA)&0x0000001F) << 56 | (u64)((CLD)&0x00000007) << 61
288 
289 #define GS_SET_TEX1(LCM, MXL, MMAG, MMIN, MTBA, L, K) \
290  (u64)((LCM)&0x00000001) << 0 | (u64)((MXL)&0x00000007) << 2 | \
291  (u64)((MMAG)&0x00000001) << 5 | (u64)((MMIN)&0x00000007) << 6 | \
292  (u64)((MTBA)&0x00000001) << 9 | (u64)((L)&0x00000003) << 19 | \
293  (u64)((K)&0x00000FFF) << 32
294 
295 #define GS_SET_TEX2(PSM, CBA, CPSM, CSM, CSA, CLD) \
296  (u64)((PSM)&0x0000003F) << 20 | (u64)((CBA)&0x00003FFF) << 37 | \
297  (u64)((CPSM)&0x0000000F) << 51 | (u64)((CSM)&0x00000001) << 55 | \
298  (u64)((CSA)&0x0000001F) << 56 | (u64)((CLD)&0x00000007) << 61
299 
300 #define GS_SET_TEXA(A0, AM, A1) \
301  (u64)((A0)&0x000000FF) << 0 | (u64)((AM)&0x00000001) << 15 | \
302  (u64)((A1)&0x000000FF) << 32
303 
304 #define GS_SET_TEXCLUT(CBW, CU, CV) \
305  (u64)((CBW)&0x0000003F) << 0 | (u64)((CU)&0x0000003F) << 6 | \
306  (u64)((CV)&0x00000FFF) << 12
307 
308 #define GS_SET_TRXDIR(DIR) (u64)((DIR)&0x00000003)
309 
310 #define GS_SET_TEXFLUSH(A) (u64)((A)&0xFFFFFFFF)
311 
312 #define GS_SET_TRXPOS(SX, SY, DX, DY, DIR) \
313  (u64)((SX)&0x000007FF) << 0 | (u64)((SY)&0x000007FF) << 16 | \
314  (u64)((DX)&0x000007FF) << 32 | (u64)((DY)&0x000007FF) << 48 | \
315  (u64)((DIR)&0x00000003) << 59
316 
317 #define GS_SET_TRXREG(W, H) \
318  (u64)((W)&0x00000FFF) << 0 | (u64)((H)&0x00000FFF) << 32
319 
320 #define GS_SET_UV(U, V) \
321  (u64)((U)&0x00003FFF) << 0 | (u64)((V)&0x00003FFF) << 16
322 
323 #define GS_SET_XYOFFSET(X, Y) \
324  (u64)((X)&0x0000FFFF) << 0 | (u64)((Y)&0x0000FFFF) << 32
325 
326 #define GS_SET_XYZ(X, Y, Z) \
327  (u64)((X)&0x0000FFFF) << 0 | (u64)((Y)&0x0000FFFF) << 16 | \
328  (u64)((Z)&0xFFFFFFFF) << 32
329 
330 #define GS_SET_XYZF(X, Y, Z, F) \
331  (u64)((X)&0x0000FFFF) << 0 | (u64)((Y)&0x0000FFFF) << 16 | \
332  (u64)((Z)&0x00FFFFFF) << 32 | (u64)((F)&0x000000FF) << 56
333 
334 #define GS_SET_ZBUF(ZBA, ZSM, ZMSK) \
335  (u64)((ZBA)&0x000001FF) << 0 | (u64)((ZSM)&0x0000000F) << 24 | \
336  (u64)((ZMSK)&0x00000001) << 32
337 
338 #endif /* __GS_GP_H__ */
tamtypes.h