ps2sdk  1.1
A collection of Open Source libraries used for developing applications on Sony's PlayStation 2® (PS2).
gs_privileged.h
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1 
6 #ifndef __GS_PRIVILEGED_H__
7 #define __GS_PRIVILEGED_H__
8 
9 #include <tamtypes.h>
10 
11 // These are the privileged GS registers mapped to main ram
12 // These are modified directly without the use of dma
13 
15 #define GS_REG_PMODE (volatile u64 *)0x12000000
17 #define GS_REG_SMODE1 (volatile u64 *)0x12000010
19 #define GS_REG_SMODE2 (volatile u64 *)0x12000020
21 #define GS_REG_SRFSH (volatile u64 *)0x12000030
23 #define GS_REG_SYNCH1 (volatile u64 *)0x12000040
25 #define GS_REG_SYNCH2 (volatile u64 *)0x12000050
27 #define GS_REG_SYNCHV (volatile u64 *)0x12000060
29 #define GS_REG_DISPFB1 (volatile u64 *)0x12000070
31 #define GS_REG_DISPLAY1 (volatile u64 *)0x12000080
33 #define GS_REG_DISPFB2 (volatile u64 *)0x12000090
35 #define GS_REG_DISPLAY2 (volatile u64 *)0x120000A0
37 #define GS_REG_EXTBUF (volatile u64 *)0x120000B0
39 #define GS_REG_EXTDATA (volatile u64 *)0x120000C0
41 #define GS_REG_EXTWRITE (volatile u64 *)0x120000D0
43 #define GS_REG_BGCOLOR (volatile u64 *)0x120000E0
45 #define GS_REG_CSR (volatile u64 *)0x12001000
47 #define GS_REG_IMR (volatile u64 *)0x12001010
49 #define GS_REG_BUSDIR (volatile u64 *)0x12001040
51 #define GS_REG_SIGLBLID (volatile u64 *)0x12001080
52 
53 #define GS_SET_BGCOLOR(R,G,B) \
54  ((u64)((R) & 0x000000FF) << 0 | (u64)((G) & 0x000000FF) << 8 | \
55  (u64)((B) & 0x000000FF) << 16)
56 
57 #define GS_SET_BUSDIR(DIR) ((u64)((DIR) & 0x00000001))
58 
59 // pcsx2's source defines two more regs as ZERO1 and ZERO2
60 // probably need to be set 0
61 #define GS_SET_CSR(SIGNAL,FINISH,HSINT,VSINT,EDWINT,FLUSH,RESET,NFIELD,FIELD,FIFO,REV,ID) \
62  ((u64)((SIGNAL) & 0x00000001) << 0 | (u64)((FINISH) & 0x00000001) << 1 | \
63  (u64)((HSINT) & 0x00000001) << 2 | (u64)((VSINT) & 0x00000001) << 3 | \
64  (u64)((EDWINT) & 0x00000001) << 4 | (u64)((0) & 0x00000001) << 5 | \
65  (u64)((0) & 0x00000001) << 6 | (u64)((FLUSH) & 0x00000001) << 8 | \
66  (u64)((RESET) & 0x00000001) << 9 | (u64)((NFIELD) & 0x00000001) << 12 | \
67  (u64)((FIELD) & 0x00000001) << 13 | (u64)((FIFO) & 0x00000003) << 14 | \
68  (u64)((REV) & 0x000000FF) << 16 | (u64)((ID) & 0x000000FF) << 24)
69 
70 #define GS_SET_DISPFB(FBP,FBW,PSM,DBX,DBY) \
71  ((u64)((FBP) & 0x000001FF) << 0 | (u64)((FBW) & 0x0000003F) << 9 | \
72  (u64)((PSM) & 0x0000001F) << 15 | (u64)((DBX) & 0x000007FF) << 32 | \
73  (u64)((DBY) & 0x000007FF) << 43)
74 
75 #define GS_SET_DISPLAY(DX,DY,MAGH,MAGV,DW,DH) \
76  ((u64)((DX) & 0x00000FFF) << 0 | (u64)((DY) & 0x000007FF) << 12 | \
77  (u64)((MAGH) & 0x0000000F) << 23 | (u64)((MAGV) & 0x00000003) << 27 | \
78  (u64)((DW) & 0x00000FFF) << 32 | (u64)((DH) & 0x000007FF) << 44)
79 
80 #define GS_SET_EXTBUF(EXBP,EXBW,FBIN,WFFMD,EMODA,EMODC,WDX,WDY) \
81  ((u64)((EXBP) & 0x00003FFF) << 0 | (u64)((EXBW) & 0x0000003F) << 14 | \
82  (u64)((FBIN) & 0x00000003) << 20 | (u64)((WFFMD) & 0x00000001) << 22 | \
83  (u64)((EMODA) & 0x00000003) << 23 | (u64)((EMODC) & 0x00000003) << 25 | \
84  (u64)((WDX) & 0x000007FF) << 32 | (u64)((WDY) & 0x000007FF) << 43)
85 
86 #define GS_SET_EXTDATA(SX,SY,SMPH,SMPV,WW,WH) \
87  ((u64)((SX) & 0x00000FFF) << 0 | (u64)((SY) & 0x000007FF) << 12 | \
88  (u64)((SMPH) & 0x0000000F) << 23 | (u64)((SMPV) & 0x00000003) << 27 | \
89  (u64)((WW) & 0x00000FFF) << 32 | (u64)((WH) & 0x000007FF) << 44)
90 
91 #define GS_SET_EXTWRITE(WRITE) ((u64)((WRITE) & 0x00000001))
92 
93 #define GS_SET_IMR(SIGMSK,FINMSK,HSMSK,VSMSK,EDWMSK) \
94  ((u64)((SIGMSK) & 0x00000001) << 8 | (u64)((FINMSK) & 0x00000001) << 9 | \
95  (u64)((HSMSK) & 0x00000001) << 10 | (u64)((VSMSK) & 0x00000001) << 11 | \
96  (u64)((EDWMSK) & 0x00000001) << 12 | (u64)((1) & 0x00000001) << 13 | \
97  (u64)((1) & 0x00000001) << 14)
98 
99 // I guess CRTMD is always set 1
100 #define GS_SET_PMODE(EN1,EN2,MMOD,AMOD,SLBG,ALP) \
101  ((u64)((EN1) & 0x00000001) << 0 | (u64)((EN2) & 0x00000001) << 1 | \
102  (u64)((1) & 0x00000007) << 2 | (u64)((MMOD) & 0x00000001) << 5 | \
103  (u64)((AMOD) & 0x00000001) << 6 | (u64)((SLBG) & 0x00000001) << 7 | \
104  (u64)((ALP) & 0x000000FF) << 8 | (u64)((0) & 0x00000001) << 16)
105 
106 #define GS_SET_PMODE_EXT(EN1,EN2,MMOD,AMOD,SLBG,ALP,NFLD,EXVWINS,EXVWINE,EXSYNCMD) \
107  ((u64)((EN1) & 0x00000001) << 0 | (u64)((EN2) & 0x00000001) << 1 | \
108  (u64)((1) & 0x00000007) << 2 | (u64)((MMOD) & 0x00000001) << 5 | \
109  (u64)((AMOD) & 0x00000001) << 6 | (u64)((SLBG) & 0x00000001) << 7 | \
110  (u64)((ALP) & 0x000000FF) << 8 | (u64)((NFLD) & 0x00000001) << 16 | \
111  (u64)((EXVWINS) & 0x000003FF) << 32 | (u64)((EXVWINE) & 0x000003FF) << 42 | \
112  (u64)((EVSYNCMD) & 0x00001FFF) << 52)
113 
114 #define GS_SET_SIGLBLID(SIGID,LBLID) \
115  ((u64)((SIGID) & 0xFFFFFFFF) << 0 | (u64)((LBLID) & 0xFFFFFFFF) << 32)
116 
117 #define GS_SET_SMODE1(RC,LC,T1248,SLCK,CMOD,EX,PRST,SINT,XPCK, \
118  PCK2,SPML,GCONT,PHS,PVS,PEHS,PEVS,CLKSEL, \
119  NVCK,SLCK2,VCKSEL,VHP) \
120  ((u64)((RC) & 0x00000007) << 0 | (u64)((LC) & 0x0000007F) << 3 | \
121  (u64)((T1248) & 0x00000003) << 10 | (u64)((SLCK) & 0x00000001) << 12 | \
122  (u64)((CMOD) & 0x00000003) << 13 | (u64)((EX) & 0x00000001) << 15 | \
123  (u64)((PRST) & 0x00000001) << 16 | (u64)((SINT) & 0x00000001) << 17 | \
124  (u64)((XPCK) & 0x00000001) << 18 | (u64)((PCK2) & 0x00000003) << 19 | \
125  (u64)((SPML) & 0x0000000F) << 21 | (u64)((GCONT) & 0x00000001) << 25 | \
126  (u64)((PHS) & 0x00000001) << 26 | (u64)((PVS) & 0x00000001) << 27 | \
127  (u64)((PEHS) & 0x00000001) << 28 | (u64)((PEVS) & 0x00000001) << 29 | \
128  (u64)((CLKSEL) & 0x00000003) << 30 | (u64)((NVCK) & 0x00000001) << 32 | \
129  (u64)((SLCK2) & 0x00000001) << 33 | (u64)((VCKSEL) & 0x00000003) << 34 | \
130  (u64)((VHP) & 0x00000003) << 36)
131 
132 #define GS_SET_SMODE2(INT,FFMD,DPMS) \
133  ((u64)((INT) & 0x00000001) << 0 | (u64)((FFMD) & 0x00000001) << 1 | \
134  (u64)((DPMS) & 0x00000003) << 2)
135 
136 #define GS_SET_SRFSH(A) ((u64)((A) & 0x00000000))
137 
138 #define GS_SET_SYNCH1(HFP,HBP,HSEQ,HSVS,HS) \
139  ((u64)((HFP) & 0x000007FF) << 0 | (u64)((HBP) & 0x000007FF) << 11 | \
140  (u64)((HSEQ) & 0x000003FF) << 22 | (u64)((HSVS) & 0x000007FF) << 32 | \
141  (u64)((HS) & 0x0000FFFF) << 43)
142 
143 #define GS_SET_SYNCH2(HF,HB) \
144  ((u64)((HF) & 0x000007FF) << 0 | (u64)((HB) & 0x0000FFFF) << 11)
145 
146 #define GS_SET_SYNCHV(VFP,VFPE,VBP,VBPE,VDP,VS) \
147  ((u64)((VFP) & 0x000003FF) << 0 | (u64)((VFPE) & 0x000003FF) << 10 | \
148  (u64)((VBP) & 0x00000FFF) << 20 | (u64)((VBPE) & 0x00000FFF) << 32 | \
149  (u64)((VDP) & 0x000007FF) << 42 | (u64)((VS) & 0x00000FFF) << 53)
150 
151 #endif /* __GS_PRIVILEGED_H__ */